AI Insights · Timothy · July 2022
Top 5 Tycoon Games on iOS in Hungary: Q2 2022 Performance
In Q2 2022, the top 5 tycoon games on iOS in Hungary showed varied performance in terms of weekly downloads, revenue, and active users.
In Q2 2022, the top 5 tycoon games on iOS in Hungary exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games, based on data from Sensor Tower.
Township from Playrix saw fluctuations in its weekly revenue, peaking at approximately $4.9K in early April and experiencing a low of about $2.3K in mid-May. Weekly downloads for the game varied, reaching a high of 1.3K in mid-April and a low of around 492 in mid-May. The game maintained a steady number of weekly active users, starting the quarter with 6.8K and ending with 6.9K.
Hay Day by Supercell witnessed its highest weekly revenue of approximately $3.5K at the end of May, while the lowest was around $1.6K in mid-June. Weekly downloads were relatively stable, with the highest at 1.3K in mid-April and the lowest at around 538 in early May. Active users started at 15K at the beginning of the quarter and slightly decreased to around 11.4K by the end of June.
Family Island — Farming game from Melsoft reported a peak weekly revenue of about $2.2K in early April, with a low of approximately $1.1K in mid-April. The game’s weekly downloads saw significant variation, with a high of 416 in late May and a low of 28 at the beginning of April. Weekly active users climbed from 445 at the start of the quarter to 881 at the end of May, before settling at 628 by the end of June.
Big Farm: Mobile Harvest by Goodgame Studio experienced its highest weekly revenue at about $2.1K in early May, while the lowest was approximately $677 at the beginning of the quarter. Weekly downloads peaked at 433 in late April but saw several weeks with minimal downloads. Active users were highest at 1.9K in late April and ended the quarter at around 1.1K.
Klondike Adventures: Farm Game from VIZOR APPS LTD saw weekly revenue peak at approximately $1.7K in early April and experienced a low of around $612 in mid-April. Weekly downloads were highest at 427 in late May and lowest at 39 at the beginning of the quarter. The game’s active users showed a steady trend, starting at 1.2K and peaking at 1.6K in late May before ending the quarter at around 1.3K.
For more insights and detailed performance metrics, visit Sensor Tower.